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I like what I played, it's well done espically for something done on a lumdum dare.   there is some feed back I would like to give you though.

1.) don't do long courses, at least at the start -  while a long course seems like a great idea, and resisting the urge to just add "one more turn" can be hard, they can be extremely hard to master.  which is why if you look at other racing games, like forza, they always start the player off on small tracks.  Then the tracks get longer as the game progresses.  

2.) you might want to redesign your track a bit.  For the most part its great, its exciting, I love the look but there are 1 or two corners I would call unfair.  I have attached documentation for autox track design, I would recommend reading it.  Some of it will not be relevant to you, but that basics of what makes a good race track are in there and will help in refinement.  

link for track design

3.) the cars - this is really a minor point but you might want to up the brakes and the cars turning capability.  for a track with turns like this, its more for a lotus than a mustang and you seem to split the difference right now. 

but again, great job, love the look and the game play.  

Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes

if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?